Nov 16, 2010, 05:07 AM // 05:07
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#1
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Don't forgo splinter weap!
Too many times during pugs I run into the same SoS build. (SoS, bloodsong, pain,vampirism, AoU,summon spirits, painful bond, and either siphon or boc)
Where has Splinter Weapon gone on the human SoS?
At 15 channeling it can provide up to 750dmg for a "5e, 1sec cast, and 5 sec rc", skill. It is too strong to be forgotten on any Rit bar with spec in channeling. (ofc given there is some sort of physical to cast it on)
The only reason I can see leaving this skill behind is that ppl want to be lazy, setting their spirits and standing around till the need to cast them again.
Am I missing something...is there some reason why most SoS forgo this skill?
__________________
~"Serenity now.... Insanity later"~
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Nov 16, 2010, 05:09 AM // 05:09
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#2
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Desert Nomad
Join Date: Mar 2010
Location: Virginia
Guild: None, retired to GW2.
Profession: W/A
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Don't really take out my Rit now these days but I usually slap it on my SoS hero whenever I do something like Wanted on my War or Sin
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Nov 16, 2010, 05:10 AM // 05:10
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#3
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Krytan Explorer
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
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Even as a spirit spammer, if I'm speccing 15+ in channeling, I'm taking Splinter Weapon if there's any sort of physical on the team. It's too good to be ignored. I'll try to pack AR on my bars as well if possible, to be cast immediately after splinter on a frontliner.
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Nov 16, 2010, 05:55 AM // 05:55
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#4
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Lion's Arch Merchant
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IMO Great Dwarf Weapon is better for pugs, specially with a few points in spawning power to make it last a bit longer.
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Nov 16, 2010, 06:27 AM // 06:27
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#5
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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too lazy to cast splinter in pve, leave it for the heroes
if they made it 1/4 or 1/2 cast id probably bring it
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Nov 16, 2010, 06:28 AM // 06:28
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#6
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Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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A-rage and splinter should be staple on all SoS bars a rit not taking them is either bad or really lazy
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Nov 16, 2010, 06:40 AM // 06:40
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#7
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Not sure what you mean, as every SoS I've ever met has carried Splinter Weapon. I carry it myself when running SoS. Mostly though, I'm running a Resto Ritual Lord build.
But if I have a Rit Hero, usually always have Splinter on them unless they are running Shelter Support. Do agree though. Every SoS Rit should always carry it, especially with a Barrage in the group. That is easy clearing there.
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Nov 16, 2010, 06:57 AM // 06:57
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#8
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
Originally Posted by Necromas
IMO Great Dwarf Weapon is better for pugs, specially with a few points in spawning power to make it last a bit longer.
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This. Pugs suck at keeping things bunched up. GDW has more utility.
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Nov 16, 2010, 08:22 AM // 08:22
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#9
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Splinter & A-rage are awesome. I agree 100% that people dont know their power. On a SoS rit i bring it even if no frontliners and cast it on myself and wand it out.
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Nov 16, 2010, 11:01 AM // 11:01
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#10
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Frost Gate Guardian
Join Date: Mar 2010
Location: The Netherlands
Guild: Are We Friends [NLT]
Profession: E/
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Human's are better at managing and positioning spirits than heroes, so just leave A-rage and Splinter Weapon to the heroes imo.
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Nov 16, 2010, 03:27 PM // 15:27
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#11
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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Any support char in a pug should adapt their build to support frontliners period. GDW is superior to splinter in almost every situation, however if a Barrage shows up I would even ditch another spirit to bring Splinter as well.
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Nov 16, 2010, 04:51 PM // 16:51
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#13
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Splinter Weapon and Ancestor's Rage spam is for heroes.
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Nov 16, 2010, 06:50 PM // 18:50
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#14
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Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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GDW is seriously overated, aoe dmg will always outdo single target dmg (scythe would be the only time GDW might be useful but even then...) bring a PI mes and u can keep mobs KD'd allowing splinter to do its job and blow up everything in seconds....
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Nov 16, 2010, 07:01 PM // 19:01
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#15
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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My original intent for this was splinter>comming split. As for gdw vs splint....both have advantages.
Either way either is better on a SoS then splitting for communing.
__________________
~"Serenity now.... Insanity later"~
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Nov 16, 2010, 07:30 PM // 19:30
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#16
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Splinter has the advantage that it can be max damage without much effort, just rune yourself to 15 channeling. GDW to max out you have to get 160k dwarf and is double the energy.
When I play with a friend who is a war, splinter + ancestors is pretty much bye bye mob.
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Nov 16, 2010, 09:10 PM // 21:10
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#17
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Krytan Explorer
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gdw + soh.
a must for physicals imo.
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Nov 16, 2010, 10:15 PM // 22:15
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#18
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Lion's Arch Merchant
Join Date: Jun 2010
Location: GMT-5
Guild: [Nite]
Profession: R/
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I've been taking my ranger through factions with just heroes. I ran SW/Barrage until I got far enough to cap SoS. Now run it using max channeling build, some thrown into expertise and remainder points put into communing to make Armor of Unfeeling last longer, bring Pyre Fierceshot also setup as R/Rt but speced into expertise and communing maxed with a full communing bar, setup Gwen as a panic mes, and Ogen as a UA monk.
Even in 8 man areas (NM) I'm just blowing through them with myself and these heroes. I don't even bring henchies usually. If I have any trouble, I just throw on an extra healer and/or prot hero. There are no physicals at all in this team setup. So Splinter is kind of useless.
I'd throw it on a hero though before I'd bring it myself. Unless I was running a R/Rt splinter/barrage build.
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Nov 17, 2010, 01:20 AM // 01:20
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#19
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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The reason is that most pugs do not think about team synergy. Everyone just does their own shit -> DPS frontlines don't receive proper buffs (often don't even receive prots gg) -> DPS frontlines just play H/H instead -> the only pug frontlines left are tanks whose idea of tanking is running to the next mob, popping dolyak/endure pain, and watching the mobs run straight past them to the backline -> I bring Vengeance instead of splinter/GDW.
On the rare occasions that I get proper DPS physicals on a general pug, I'll take splinter only on areas with large mob densities (e.g. BLA). GDW the rest of the time.
Quote:
Originally Posted by MArcSinus
Human's are better at managing and positioning spirits than heroes, so just leave A-rage and Splinter Weapon to the heroes imo.
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Why not do both? In typical pugs there is no spot for a hero.
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Nov 17, 2010, 04:46 AM // 04:46
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#20
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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splinter on people with spears that are casters. It makes wanding scary.
But yeh the physicals you see are:
imbagons
100B warriors
Death blossom sins
crit scythe
Barrage rangers
and the oh so common defy pain tank with 8 or 9 in weapon
Last edited by LifeInfusion; Nov 17, 2010 at 04:49 AM // 04:49..
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